

When one is alerted, everyone near him will then run all the way across the map and stand next to you to attack (every single time and on their first turn, it's how they were coded) 4. Combat is broken, the enemies are programmed to rush your characters. Mechanics are broken, things like "initiative" don't actually do anything.

They are "dump" stats, the only one you need to focus on is intelligence as it affects your Action Points and Skill Points, and then coordination if you want to use guns or strength if you want to melee, everything else can be set at 1, because they don't actually do anything substantial (unlike fallout) 2. Other attributes are plagued with the same problem. All it does is change the radius of your "leadership" skill (which you need to spec into) and how much XP you gain. Take for example charisma, there is no difference from a charisma 1 player to a charisma 10 player (this does not affect dialogue options or anything else you would expect). Take for example charisma, there is I revised my score from a 4 to a 1 (after digging through the game-code) 1. I revised my score from a 4 to a 1 (after digging through the game-code) 1.
